Mutiny is a Pirate Themed aim and hope gravity is on your side when you jump kind of game... which is where you really must think about where to try and move to and then what weapon to use in order to defeat the opposing team. It has both skill and a bit of luck thrown into the game where even if you seem to be winning, the game could turn around horribly.
How the game goes is that you have a certain number of Pirates on your team. Using them you must take turns to move and or attack the opposing team of Pirates with one of your limited projectiles. When moving you click on the Pirate on your team and then drag to aim the team member so that he will fly off until gravity brings him back down to either a safer platform or closer to impending doom... I find myself sending my own pirates flying just to the edge where they happen to slip and fall into the watery grave. And when firing off one of your weapons, it's the same exact thing, although a few of them either require just random clicking, thoughtful clicking or a single click.
It's interesting to know that the Captain usually has one or two extra weapon choices while the rest of your team (shouldn't I call them crew?) has less or a limited number. That's why it's usually a good idea to eliminate the opposing Captain first to prevent a loss. Most of the time I find that I cannot distinguish which opposing character is the Captain/Leader/Chief (as is with the level with the Monkeys, Crabs and... Hammerhead Sharks that throw bombs at you?), but it may be safe to assume the AI levels does not have a Captain like so.
Well it's safe to say that the weapons are fun to use. There are 15 selectable weapons that depends on which level you are currently playing on. Some will instantly kill a pirate if used at the right moment or in the right way by either knocking them into the watery depths or after they've taken a little bit of damage. I've never seen any weapon kill a pirate with full health, but I think it's possible for the "Bolder" to keep on rolling into a pirate long enough to do 100% damage. It's just something I haven't tried yet. Some of the weapons like the Banana are fun when used in caves and where there's a walls for it to bounce off from. While Seamines thrown onto land provide good trap or can force a 2nd player to move their pirate within a few seconds. I personally love the "Tsunami" and "Seagull" since they both can damage a good multiple number of opposing pirates (and your own also) over the entire width of the the map. Any crew that's on low ground is at risk from the Tsunami and will be eliminated if a 2nd one is used, while no one can avoid the Seagull since it can pass through walls and bomb anyone without cover. Some of the weapons just take some getting used to, like the "Dynamite" which I seem to have difficulty in using.
I found that the most annoying factor comes from playing in 2 Player where both players spam each other with "Barrels" and "Crates". This is a very useful strategy in 1 Player when you want to keep the AI trapped, but in 2 player it's just BARNACLES. It serves no purpose other than to annoy each other. I however find it acceptable if both players draw a Line and build a Castle and then take turns trying to beat each other by either seeing who can blow the other first... or the "Cursh the Castle" way.
Anyway if you have not played this game, I doubt you will ever do so unless you have someone to play it with. Even I didn't bother playing it again until I found someone to blast me with a "Cherry Bomb". Go ahead and give it a try mates.
Play it @ Nitrome
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