This is just a random blog post because I was trying to post up something else...
Thursday, October 27, 2011
Hi to people in the Netherlands...
This is just a random blog post because I was trying to post up something else...
Friday, October 21, 2011
3 Survival Foods for 3 Days
So today I was looking up about movie show times and ticket prices. Why? Oh come on, you already know, I don't have to blog about it again... oh wait I didn't blog it did I? OK later I will explain about Eri-chan and all... someday.
Anyway I came across the Keells Super Facebook page and they give away sometimes free tickets.
Today I found that they have a competition and are giving away 6 tickets. WOW I want them all, yes I will share, promise, or else a certain someone will rip me in two.
How it goes is that there are 10 items listed (in image form, no text of the names), from those 10 we must pick 3 items to survive on for 3 days while stranded on an island. We got to be a bit creative, and at the same time explain why we chose them. And I highly doubt there's any rum on that island to use.
So below, is my Entry, which details how I would survive for 3 days on 3 of their 10 listed items.
Trust me, I'm not good with these and maybe my info is a bit wrong but considering I'm one of the people out there who gets low to no pay, going to the movies for free is really one way to enjoy an evening with people. So if you feel I deserve a vote, Like my post/reply on the Facebook page. (HERE, this one...)
A number of the items listed would benefit anyone who needs to survive for 3 days - but lets face it, it could be more than 3 days if not for sea-turtles mate.
But since only 3 items can be picked, it's really hard to choose.
These are the 3 items I think that I could most benefit and survive with for around 3 days based on nutritious facts and how well they can be rationed and under the assumption its 2 nights but 3 full days. Provided the Others have not eaten any of my 3 items.
Fontana Orange Juice
★ To keep Hydrated, but 1 box/carton would last an estimated 3 days or less.
★ a source of Vitamin C
★ Protects against Inflammation, Improves Blood Pressure and Lowers Cholesterol (but not immediately)
★ also Includes Other Nutrients like potassium, thiamine, phosphorus, folate, vitamin B6 and flavonoids
¤ Not recommended if suffering from a Sore Throat. Seriously, it can be painful.
Happy Cow Cheese
★ Can last about 5 days or less since there's no fridge on this island.
★ 100g is about enough per serving.
★ Contains Vitamins A, B12 and D, has protein, a source of Calcium, Includes Phosphorus and Zinc.
㋛ I love cheese, I'd pray I catch some fresh fish, then try to make an open fire. "Grilled Fish Cheese on a stick". Sort of.
¤ It may finish sooner because it's Tasty.
SPC Baked Beans
★ Lasts an estimated 2-3 days if rationed/stored correctly (also depends on the can size).
★ You will feel Full for much longer.
★ High in protein, Low in fat, Rich in fiber
★ Can be eaten uncooked. Lasts less days if cooked.
¤ Not recommended for long term use due to amounts of sodium in canned baked beans - this may Vary by brand and type.
㋛ My least favorite of the selection unless I mix them with something I like, but it's a eat or die survival situation. Maybe I'd use the cheese with this...
¤ May cause some gassy noises, probable entertainment for the 3 days.
Why did I not pick any of the other items on the list?
You can ask me and find out later when I post up about it on my blog (after the competition). I do have good reasons why I wouldn't pick the others, although I like to pick some of the others, but then I feel I may only last a single day.
Click here to see the Wall Post entry...
Click here to see the why I didn't pick the other 7 items... (Link not yet available, coming soon)
Was RV Lazy for not blogging?
I've been very busy lately doing... I cannot mention just yet. I'll tell you later. But I have been writing blog posts about LuckySpace, The Sims Social, Zombie Misfits, Wonderputt, even a site called 4Loot. Where are they? They are half done and saved in my blogger account until I click on the publish buttons. But all of that I'll be posting up later.
Right now I am still debating on working on the "13 Days to Halloween" segment that I try to do each year, and it's already 4 Days passed, meaning I just may have to skip out on this year also.
So in a way I will confirm it now, There Is No Inpachi Rising 2 coming out this year. Since there are no new models completed, and the old completed models still have a lot of bugs in their animations (Man-eating Treasure Chest seems to have a very Mr.Fantastic stretch to it's tongue). Even the costume I had planned 11 months before to build this year had not begun.
Anyway, Right now I have to post my most important blog post for today... It's my entry for a competition. Read it after this post.... assuming you read blog posts in chronological order like no one else does...
Saturday, September 17, 2011
The ACHE Stall
I did however play a bit of Pokemon Tower Defense, but I'll get to talking about that later on because it isn't what I expected it to be.
But for now, check out that stall that ACHE has... it's a work of art. Ok fine it isn't that exciting but it took quite a while to write all the measurements down before they could construct it.
Go check the M.E. Arts Blog to see what was built based on what I designed for the Exhibition.
Tuesday, September 6, 2011
Scuba



A Unique thing about this game is that it generates randomly the entire world map you play in at the beginning, and you can see a small preview, so the game is never the same. A bit more on this later.
This game has been upgraded, and I'm sure by the time anyone reads this that it will be upgraded further. So I did find my share of bugs and a glitch in the game. The first of which is Upgrading to lv2 Helmet does not consume the lv1 helmet. It is annoying because you have to throw away that old helmet in the end. Its the same thing when Upgrading to a lv4 Oxygen tank, it does not consume both lv3 oxygen tanks, so now you have two more slots taken up and the only solution is to throw away the two lv3 oxygen tanks.

Now for the glitch, simply put is that you cannot fail. That's right, you cannot fail the game. It's not a God mode glitch either, it's just that even if you run out of oxygen or go too deep, you will just re-spawn back at your space ship (Did I mention it's a game with a Diver flying in space who had to stop on a watery cube planet?). So there is no risk in the game. At least it was for me when I played.
I enjoyed mostly the music of the game, it has this nice calm relaxing feel to it while playing. It's not an endless annoying loop of a single song either. The music does change constantly, but there isn't that much music.
BUT it does have some very annoying bits.
Crafting items is one thing, crafting so many at once is annoying because you have to keep on clicking to pick up the crafted item. So when I need like 300 Rocks crafted from the 1200 dirt, I have to click over 300 times.
Another annoying thing is that items are grouped into a maximum of 64 per slot. Its a small annoyance but it would have given more space to carry dirt.

There were a few things this game could seriously do with. Remember when I said that you get to see the entire world generated? Well you see it only when you start playing the game, after that you cannot see this mini preview. It would have been nice to have a kind of map to see where you are going or where you are.
Another thing is I would have liked to see a Depth meter so then it's known how deep it is while swimming and how far it is to the surface when rushing to get that oxygen tank filled again.
Finally since there's no map, an option to place a beacon (like the Lantern) to help locate your randomly placed Air Cabinet would have helped just before running out of oxygen.
But these are all little minor things.
Overall this game is VERY VERY good to sit back and play to. It's not that fast paced action, it doesn't require you to keep button mashing except when crafting. But I like it overall for the fact I had a very laid back early morning before the sun came up.
Give this game a try if you have not yet.
Play it @ Armor Games
Or Play it Here...
Monday, September 5, 2011
Is it really worth putting this up as a blog? YES IT IS...
So just an hour ago I finished a 4 hour stretch of work on the latest Yugioh 3D Model. SADLY ITS NOTHING SPECIAL, I'm pretty sure anyone who knows this kind of stuff can do it in a much shorter time. But the solution was much simpler than I had previously thought of, so in the End I was able to complete it with ease.
It took me a total of 3 tries over the file's lifetime. The first attempt took over several days because I did the line drawing manually in order to get that shape... this was because I had not gotten used to polygon editing, so I was still using the same methods I did when I drew Skull Servant.
The 2nd attempt was a start over from scratch disaster at using polygon editing, that the model actually would break into little bits here and there. I tried working with that model further but didn't make much progress. What that looked like you can see below in one of the images that shows 3 models.
The 3rd attempt worked like a charm. And it has helped me understand how to smooth my objects as well... when I say helped to understand, I mean I barely can understand it but at least I have a rough idea how to fix it.
Anyway, other than my thread on Janime, which shows only 2 Pics... to see some of the screenshots taken over the 4 hour period of this not so interesting model, you have to go visit the blog page I posted them on. Nope, my photobucket account only has 2 of the 10 images.
Click here for the Janime Thread... (I really should make an image for this)
Click here for the M.E. Arts blog with the renders.
IN OTHER... um... news...?
I'm kind of sad that my friend left for Australia last week. He'll be back, but not soon enough. I had a new project, but since my own funds are low, I cannot build some of the props for it. The plan was for him to play a part in one of the episodes of this project since he was one of the key people at the time that "Burn of the..." took place.
But the project will go on as far as it can. I am determined to get this project completed even if it's extremely short and contains a very lame-too-quick-fast-but-not-so-interesting plot.
Well Enjoy.
Sunday, September 4, 2011
Mutiny
So
Many of years (ok so maybe like a year or two) ago I found this flash game. Again it's another quick to play 2 player flash game that is quite enjoyable ONLY if either player does not spam the infinite supply of creates and barrels.
Mutiny is a Pirate Themed aim and hope gravity is on your side when you jump kind of game... which is where you really must think about where to try and move to and then what weapon to use in order to defeat the opposing team. It has both skill and a bit of luck thrown into the game where even if you seem to be winning, the game could turn around horribly.
How the game goes is that you have a certain number of Pirates on your team. Using them you must take turns to move and or attack the opposing team of Pirates with one of your limited projectiles.
When moving you click on the Pirate on your team and then drag to aim the team member so that he will fly off until gravity brings him back down to either a safer platform or closer to impending doom... I find myself sending my own pirates flying just to the edge where they happen to slip and fall into the watery grave. And when firing off one of your weapons, it's the same exact thing, although a few of them either require just random clicking, thoughtful clicking or a single click.
It's interesting to know that the Captain usually has one or two extra weapon choices while the rest of your team (shouldn't I call them crew?) has less or a limited number. That's why it's usually a good idea to eliminate the opposing Captain first to prevent a loss. Most of the time I find that I cannot distinguish which opposing character is the Captain/Leader/Chief (as is with the level with the Monkeys, Crabs and... Hammerhead Sharks that throw bombs at you?), but it may be safe to assume the AI levels does not have a Captain like so.
Well it's safe to say that the weapons are fun to use. There are 15 selectable weapons that depends on which level you are currently playing on. Some will instantly kill a pirate if used at the right moment or in the right way by either knocking them into the watery depths or after they've taken a little bit of damage. I've never seen any weapon kill a pirate with full health, but I think it's possible for the "Bolder" to keep on rolling into a pirate long enough to do 100% damage. It's just something I haven't tried yet. Some of the weapons like the Banana are fun when used in caves and where there's a walls for it to bounce off from. While Seamines thrown onto land provide good trap or can force a 2nd player to move their pirate within a few seconds. I personally love the "Tsunami" and "Seagull" since they both can damage a good multiple number of opposing pirates (and your own also) over the entire width of the the map. Any crew that's on low ground is at risk from the Tsunami and will be eliminated if a 2nd one is used, while no one can avoid the Seagull since it can pass through walls and bomb anyone without cover. Some of the weapons just take some getting used to, like the "Dynamite" which I seem to have difficulty in using.
I found that the most annoying factor comes from playing in 2 Player where both players spam each other with "Barrels" and "Crates". This is a very useful strategy in 1 Player when you want to keep the AI trapped, but in 2 player it's just BARNACLES. It serves no purpose other than to annoy each other. I however find it acceptable if both players draw a Line and build a Castle and then take turns trying to beat each other by either seeing who can blow the other first... or the "Cursh the Castle" way.
Anyway if you have not played this game, I doubt you will ever do so unless you have someone to play it with. Even I didn't bother playing it again until I found someone to blast me with a "Cherry Bomb". Go ahead and give it a try mates.

Play it @ Nitrome

Mutiny is a Pirate Themed aim and hope gravity is on your side when you jump kind of game... which is where you really must think about where to try and move to and then what weapon to use in order to defeat the opposing team. It has both skill and a bit of luck thrown into the game where even if you seem to be winning, the game could turn around horribly.
How the game goes is that you have a certain number of Pirates on your team. Using them you must take turns to move and or attack the opposing team of Pirates with one of your limited projectiles.

It's interesting to know that the Captain usually has one or two extra weapon choices while the rest of your team (shouldn't I call them crew?) has less or a limited number. That's why it's usually a good idea to eliminate the opposing Captain first to prevent a loss. Most of the time I find that I cannot distinguish which opposing character is the Captain/Leader/Chief (as is with the level with the Monkeys, Crabs and... Hammerhead Sharks that throw bombs at you?), but it may be safe to assume the AI levels does not have a Captain like so.


Anyway if you have not played this game, I doubt you will ever do so unless you have someone to play it with. Even I didn't bother playing it again until I found someone to blast me with a "Cherry Bomb". Go ahead and give it a try mates.

Play it @ Nitrome
Kingdom Rush

So if I had to say anything about the game at that time, I'd have said it's just another not that exciting tower defense game although I did like the way the art is done for it.
That is where I was wrong. I had not played the game far enough.
After a while I noticed that Kingdom Rush was popping up here and there, and then it was recommended that I play it.
I gave it another shot after someone told me there was a StarWars reference for one of the towers.

A simple tower defense game, but a lot more entertaining that I had expected.
12 Different Missions, each having 3 different game modes with set rules, and the option to set the difficulty to easy or normal for each mission.

Two spells are available for use in damaging and slowing the enemy forces.
An upgrade page also allows the player to choose which towers or spells to improve.
Anytime before a mission the upgrade points can be reset so a player can adjust as needed at anytime.

The costumes do sound cute because one set are StarWars characters. The other two sets are said to be Street Fighter and Mortal Kombat.



The third StarWars reference I found was written on the description for one of the upgrades, the famous "It's a Trap".

The early missions I found rather uninteresting... This is due to the tower upgrade limit. It wouldn't be much fun if you could have a level 4 tower cleaning up enemies like nothing on the very first mission, but I guess I find that kind fun.






At the time I started writing about Kingdom Rush, I had not played the final mission but since I've been experiencing some Internet related issues it gave me more time to play. Frankly I was disappointed in the final mission because it was... just too easy to complete.

I think I have the upgrade page to blame, as it makes the towers a lot better.
In a way, without the upgrade page, it may not be possible to complete the game. Cannot say for sure unless someone tries.


I read up somewhere about the game would be having an expansion, and I look forward to when it comes out.
If you have not played it, then I recommend that you do play Kingdom Rush either on this page below this post, or on the Armor Games site.
Play it @ Armor Games
Or Play it Here...
Saturday, September 3, 2011
Some Internet Issues
That is all. You may go back to reading something else now.
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